BETA

Ever been wondering about how we get things done? Here's a little bunch of pictures taken from my computer with some text to explain and other info for those interrested in GTA:SA or the Machinima field generally.

Making San Andreas Machinima could be a very time-consuming process requiring a lot of motivation and time to get trought. First I get the idea for a potential story, either horror or sci-fi. Then I write it and start to film scenes. I also have to edit trought the process and create various effects that may be needed. I use San An Studios 4.0b, Camhack, TXD Workshop 4.0b, IMG Tool and Map Editor v.0.32 for InGame creations and actions. Mostly Sony Vegas PRO 9.0, After Effects CS4 and Soundbooth CS4 is used for the editing and effects creations, also FRAPS 3.1.2 is used for screen recording.

Above is a screenshot from me working on the most time-taking effect in CYB3R: Code Blue. Creating this effect took me about 3-4 hours. it was done in After Effects version CS4.

This picture is from me working on the sound effects for the A-900B Hunter in CYB3R: Code Blue. The sounds were taken from the Crysis: Warhead videogame, I used Fraps to record along sneaking behind the Alien Exosuit. The editing were done in Adobe Soundbooth version CS4.  

The image below is a shot of the fully rendered audio.

Screenshots from the editing process of Freezed 2 The Cold Returns... yeah, it gets messy. 

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